Nurturing Young Minds

Edited by Dr Ramesh Manocha & Gyongyi Horvath
To read the full chapter go to Volume 2, chapter 11, pp. 160-176.

Authors

James Driver

Psychotherapist in Christchurch, New Zealand

James Driver is a registered psychotherapist and completed his training in Auckland and London. He has worked at a number of addiction-treatment centres and has spent time researching the experiences of people who received treatment for video gaming addiction. He is passionate about improving understanding of the psychological impacts of technology use and helping people to develop healthy habits. James provides training and supervision internationally to mental health clinicians working with these issues and runs a private practice in Christchurch, New Zealand.

Website: www.netaddiction.co.nz

With the recent explosion of online and mobile gambling there has been a renewed interest in assessing and understanding youth gambling. One factor that may make gambling increasingly accessible and attractive to young people is the developing crossover between gambling and other forms of media – particularly video gaming.

Want to Learn More, Get Help or Find Support?

There are currently no podcasts available. This page will be updated once new podcasts have been created.

Gambling Help: www.gamblinghelponline.org.au

Games without in-app purchases for toddlers/younger children: www.care.com/c/stories/4078/20-free-toddler-apps-without-hidden-in-app-pu/en-au

Games without in-app purchases for older children: www.slant.co/topics/3480/~iosgames-without-in-app-purchases

Support group for those wanting to quit gaming: www.reddit.com/r/stopgaming

Delfabbro, P, Derevensky, JL & Gainsbury, S, 2011, ‘Correlates, risk, and protective factors associated with youth gambling’, Health, Medicine and Human Development: Youth Gambling: The Hidden Addiction.

Manocha, R (Ed), 2017, Growing Happy, Healthy Young Minds: Generation Next, Hachette Australia, Sydney.

Monash University, 2011, ‘Guideline for screening, assessment and treatment in problem gambling’, retrieved from: www.med.monash.edu.au/assets/docs/sphc/pgrtc/guideline/problem-gambling-guidelines-web.pdf

Shaul, B, 2016, Infographic: ‘“Whales” account for 70% of in-app purchase revenue’, retrieved from www.adweek.com/socialtimes/infographic-whales-accountfor-70-ofin-app-purchase-revenue/635073

More information will be available soon!

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